



And without wanting to spoil anything overly much, I really like the way the expansion establishes Yuffie's place in the game for the future of Final Fantasy 7 Remake. With loveable characters you really come to care about – even in the short time you spend with them in Intermission compared to the main story campaign – and action-packed missions that keep you invested, the expansion really is an entertaining ride from the moment Yuffie arrives in Midgar right up until the very end. It successfully reminds me of just why I love and enjoy the experience of playing Final Fantasy 7 Remake overall. Once I got the hang of it, I really got into the tactical element of the game and couldn't stop myself from playing against every opponent in one fell swoop.Īs I approach the end of the expansion, Final Fantasy 7 Remake Intermission leaves me with an overwhelming yearning for Part 2. There are different boards you can use, and each has its own set of Materia that can make use of to give yourself a boost, deal some damage, or heal. Each unit has an ATB level or cost that goes in line with the meter at the top of the screen to show you when you can place them on the board. From Johnny to Jessie and the ever eccentric motorbike-riding Roche, Yuffie gets to go head-to-head with a host of Cloud's acquaintances in a bid to try and defeat the grandmaster.įort Condor takes place on a virtual board with a variety of different units at your disposal. And better yet, they just so happen to be some familiar faces from the main story with Cloud. Throughout sector 7, you encounter a host of challengers at different levels who are up for a round of Fort Condor. Just like Gwent in the Witcher 3 and Orlog in Assassin's Creed Valhalla, I could hardly wait to jump into the new addition in Final Fantasy 7 Remake Intermission. I'm all about the little games you play within games. When I wasn't getting stuck into combat and laughing at Yuffie and Sonon antics, I also actually spent a lot of time in the new minigame Fort Condor. I really came to care about the pair, and I quickly got invested in the story of the expansion. Because of her young age, Yuffie is often underestimated by the world around her, but you really get the sense that Sonon can see just how skilled and strong she is. Whenever Yuffie's endearing clumsy side shines through, Sonon's reactions bring in some humorous moments that you just can't help but be completely charmed by. Off the battlefield, the dynamic between Yuffie and Sonon is the heart of what makes the experience of Intermission so enjoyable. From moving up on high to transforming into a massive drill, the fight keeps me on my toes, but when I do emerge victorious, I feel a rewarding sense of accomplishment. It begins to crawl vertically before throwing missiles in my direction – this is where Yuffie's shurikens really come in handy, since I can make use of her long range hits as I dart and dive from the lasers beaming towards me. With different stages, the giant insect machine latches onto a grated wall nearby after I deal enough damage. The mechanized centipede-like enemy is a big boss battle that's quite the spectacle. One of the best and most satisfying fights comes at a later stage in the expansion, when I go up against the huge robotic Gigantepede. Yuffie's Bloodbath move, for example, sees her pull off some slick twirls and dives as she spins her shuriken to deal a wave of damage. There are also new Limit break moves that are equally as fun to watch unfold. It's endlessly satisfying to watch Sonon swing his weapon around as Yuffie catapultes off of it to deal a heavy hit. While you can't control Sonon directly on the battlefield, you can still direct him to perform his special abilities and deliver powerful blows in tandem with Yuffie. Joined by Sonon who was trained by Yuffie's father, the pair make quite a formidable team with new synergized moves. In Intermission, Yuffie sets out to try and get her hands on the Ultimate Materia from the Shinra Electric Power company.
